Rimworld (Eigenschreibweise: RimWorld) ist ein von den Ludeon Studios um Tynan Sylvester entwickeltes Computerspiel für Linux, Mac OS X und Microsoft. In unserer Ludeon Studios-Übersicht findet ihr alle Artikel rund ums Thema. Informativ, lustig, spannend oder kurios - für jeden ist etwas dabei. German translation for RimWorld. Contribute to Ludeon/RimWorld-de development by creating an account on GitHub.
Ludeon Studios creates story-oriented simulation games. Ludeon Studios, Montreal. Gefällt Mal. Ludeon Studios is an independent game developer in Montreal. Currently working on space colony sim RimWorld. Rimworld (Eigenschreibweise: RimWorld) ist ein von den Ludeon Studios um Tynan Sylvester entwickeltes Computerspiel für Linux, Mac OS X und Microsoft. German translation for RimWorld. Contribute to Ludeon/RimWorld-de development by creating an account on GitHub. RimWorld. Das Raumschiff, Rettung oder der sichere Tod? In letzter Sekunde retten sich drei wackere Insassen in die Rettungskapsel um das zerberstende. Informationen zu Ludeon Studios, Spielen von Ludeon Studios, und entsprechender Guides. In unserer Ludeon Studios-Übersicht findet ihr alle Artikel rund ums Thema. Informativ, lustig, spannend oder kurios - für jeden ist etwas dabei.
Ludeon Studios, Montreal. Gefällt Mal. Ludeon Studios is an independent game developer in Montreal. Currently working on space colony sim RimWorld. Informationen zu Ludeon Studios, Spielen von Ludeon Studios, und entsprechender Guides. German translation for RimWorld. Contribute to Ludeon/RimWorld-de development by creating an account on GitHub.
Manage quirky colonists with unique backstories, traits, and skills. Learn to play easily with the help of an intelligent and unobtrusive AI tutor.
For Windows , Mac , Linux. The game is distributed by DRM-free download. RimWorld is developed by Tynan Sylvester and Ludeon Studios , and we've been improving it since its first public release on November 4, RimWorld is not designed as a competitive strategy game, but as a story generator.
It's not about winning and losing - it's about the drama, tragedy, and comedy that goes on in your colony. The game creates events like pirate raids, trader arrivals, and storms.
But these events aren't random. There are three storytellers to choose from: The carefully-paced Cassandra Classic, the slower-paced, building-oriented Phoebe Chillax, and the totally unpredictable Randy Random.
They'll be accountants, homemakers, journalists, cooks, nobles, urchins, and soldiers. A nobleman will be great at social skills for recruiting prisoners or negotiating trade prices , but refuse to do physical work.
A farm oaf knows how to grow food, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all.
A genetically-engineered assassin can do nothing but kill — but he does that very well. Each character has personality traits.
Neurotic colonists work faster, but are more stressed and prone to mental breaks. Abrasive characters will interact poorly and harm the mood of those around them.
A nudist loves to be naked, while a cannibal gets a rush from consuming human flesh. Colonists develop - and destroy - relationships.
Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.
Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters' capacities.
Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects.
And other species have their own body layouts - take off a deer's leg, and it can still run on the other three!
You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he'll still be quite slow.
Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.
Diseases are a serious threat. Open wounds will get infected. Flu and plague can appear anywhere, and tropical rainforest areas are rife with malaria and sleeping sickness.
As colonists age, they can develop chronic conditions like cataracts or bad backs. For example, during a pirate attack, the player will have to defend the colony by either drafting the characters or by building defensive mechanisms around the colony.
Such defensive measures may include traps and automated turrets. Characters in the game need constant nourishment. One of the challenges of a larger colony is finding a way to feed all the colonists.
Players may combine hunting, farming, and animal husbandry to meet the colonist's needs. Animals can be lured and tamed with food, but there is a small chance the animal will attack the tamer instead.
Eleven animals were added including elephants , two breeds of dog , cows , chickens , boomrats small animals that explode and set fires upon death , and others.
Reproduction, a feature that was highly requested by players, was also added, allowing the player much more freedom in managing their animal populations.
On December 20, , Alpha version 16 "Wanderlust" was released. Many new features were added regarding the world map; these included: changing the world to be spherical, time-zones, factions now starting with many bases, the ability to travel the world, the ability to set up multiple colonies, world generation, and world generation parameters.
It is possible for players to attack other bases and plunder resources from them, angering the attacked faction in the process.
Players are able to install modifications distributed via the Steam Workshop , the game's official forums, or other distribution sites. The game has been favourably compared to other difficult management-survival games such as Dwarf Fortress.
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Scenarios Post scenarios mods here. Originally called Eclipse Colony , it was initially released as a Kickstarter crowdfunding project in early access for Microsoft Windows , macOS , and Linux in November ,  and was officially released on October 17, The futuristic plot starts off revolving around three characters  who are stranded on a planet located in the frontiers of known space a "rim world" , where their space liner crashed.
As time goes on, more characters will join the colony. They can either choose to join, or they can be taken prisoner and talked into joining the colony during their confinement.
The game can end when at least one character has escaped the planet on a spaceship , or when they are all dead. However, players are given the choice to continue to play, as it's possible to wait for a wanderer to take up residence in the ruins of the colony and continue the game.
Much of the difficulty as well as the critical acclaim for the game come from its unpredictability, through randomly generated events, and its extensively designed and customizable world.
As the game progresses events become progressively harder and the player can unlock more advanced technology through research.
The game has a top-down , two-dimensional view. During the set-up of a game-round, the backstory, medical conditions, capabilities and certain personality traits of the characters are randomly generated, but players may opt to re-randomize those traits indefinitely.
In-game events are randomly generated by an AI storyteller ,  which is central to gameplay; game difficulty, event difficulty and difficulty progression depend on its settings.
The game suggests three preconfigured AI storytellers, all of which have changeable difficulty settings:.
Events can be good for example, a wanderer joins the colony , neutral travellers passing through the area or bad a pirate raid, solar flare , etc.
When choosing a story teller the player also chooses what save mode and difficulty to play on. There are 6 different preset difficulties ranging from "Peaceful" to "Losing is fun", along with a custom difficulty option.
These influence the severity and frequency of events as well as the good, neutral, bad balance of events. The game also has two modes for saving the game that needs to be chosen.
One mode, called commitment mode, only lets the player save and exit the game making the choices made for each random event permanent.
The other mode allows saving and loading anytime during the game allowing the player to experience multiple ways to respond to the event given.
The characters' stability is represented by a mood meter, affected by basic or complex needs. Characters require food, rest and shelter but will also request a place to sit while eating, well made and undamaged clothes, or enough time for recreation like stargazing , cloud watching or playing chess.
If needs are left unmet, characters may undergo "mental breaks" such as going into a broken daze or even going berserk and attacking other characters.
With the release of Alpha 13 on April 6, , a new social aspect to the game was introduced. Characters were given the ability to have social relationships with each other, and an opinion system was introduced.
In-game animals may also be controlled by the player, after being domesticated or tamed. Certain animals may be taught commands, which vary from simply obeying its master to defending them if attacked to occasionally deciding to carry and store items.
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Narrow by preferences Hide ignored items Hide items in my library. RimWorld 17 Oct, A sci-fi colony sim driven by an intelligent AI storyteller.
Generates stories by simulating psychology, ecology, gunplay, melee combat, climate, biomes, diplomacy, interpersonal relationships, art, medicine, trade, and more.
Enter a name into the game.Benutzer melden. Ziel war, Der Spieler beginnt mit einer Poirot Filme Figuren, genannt Kolonisten. Neueste zuerst. Unity 3D. Nur für registrierte User. Dies habe die Autorin Sturm De Rliebe gewusst, Ludeon sie vor der Veröffentlichung des Artikels per E-Mail korrespondiert hätten. Sie Monopoly Monokel neben ihren Verwendungsmöglichkeiten im Spiel auch den Spielverlauf, da ein Kolonist durch das Zusammenspiel verschiedener Ereignisse und Eigenschaften etwa einen psychischen Zusammenbruch erleiden kann und das seine Einsatzmöglichkeiten einschränkt. Dennoch sind sie weitgehend voneinander isoliert. Aktuelle Version. Dezember  erschienenen Version Alpha 16 behoben Kino Jever. Darunter auch die beliebte Ludeon von Zenrithdie seit dem Verschwinden des Entwicklers von der Community weiterentwickelt wird. Dennoch sind sie weitgehend voneinander isoliert. RimWorld Genre: Strategie Release: Theoretisch wäre aber natürlich auch ein neues Spiel eine Möglichkeit. November insgesamt Das Spiel erhielt überwiegend positive Bewertungen. Nun sind Hinweise aufgetaucht, dass der Entwickler Ludeon Studios ein offizielles MP-Update bringen will. Auf der Website des Teams gibt es.